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Walkthrough Page 1

$ run dungeon
Welcome to Dungeon.                     This version created 3-NOV-78.
You are in an open field west of a big white house with a boarded
front door.
There is a small mailbox here.
>SOUTH
You are facing the south side of a white house.  There is no door here,
and all the windows are barred.
>EAST
You are behind the white house.  In one corner of the house
there is a window which is slightly ajar.
>OPEN WINDOW
With great effort, you open the window far enough to allow passage.
>ENTER
You are in the kitchen of the white house.  A table seems to have
been used recently for the preparation of food.  A passage leads to
the west, and a dark staircase can be seen leading upward.  To the
east is a small window which is open.
On the table is an elongated brown sack, smelling of hot peppers.
A clear glass bottle is here.
The glass bottle contains:
  A quantity of water.
>EAST
Behind House
>WEST
Kitchen
On the table is an elongated brown sack, smelling of hot peppers.
A clear glass bottle is here.
The glass bottle contains:
  A quantity of water.
>WEST
You are in the living room.  There is a door to the east.  To the west
is a wooden door with strange gothic lettering, which appears to be
nailed shut.
In the center of the room is a large oriental rug.
There is a trophy case here.
On hooks above the mantlepiece hangs an elvish sword of great antiquity.
A battery-powered brass lantern is on the trophy case.
There is an issue of US NEWS & DUNGEON REPORT dated 3-NOV-78 here.
>GET LANTERN
Taken.
>GET SWORD
Taken.
>EAST
Kitchen
On the table is an elongated brown sack, smelling of hot peppers.
A clear glass bottle is here.
The glass bottle contains:
  A quantity of water.
>UP
It is pitch dark.  You are likely to be eaten by a grue.
>TURN ON LANTERN
The lamp is now on.
You are in the attic.  The only exit is stairs that lead down.
A large coil of rope is lying in the corner.
On a table is a nasty-looking knife.
There is a square brick here which feels like clay.
>GET ALL
rope:
Taken.
knife:
Taken.
brick:
Taken.
>TURN OFF LANTERN
The lamp is now off.
It is now pitch black.
>DOWN
Kitchen
On the table is an elongated brown sack, smelling of hot peppers.
A clear glass bottle is here.
The glass bottle contains:
  A quantity of water.
>DROP ALL,GET SWORD,GET LANTERN
rope:
Dropped.
knife:
Dropped.
sword:
Dropped.
lamp:
Dropped.
brick:
Dropped.
Taken.
Taken.
>EAST
Behind House
>WEST
Kitchen
On the table is an elongated brown sack, smelling of hot peppers.
A clear glass bottle is here.
There is a large coil of rope here.
There is a nasty-looking knife lying here.
There is a square brick here which feels like clay.
The glass bottle contains:
  A quantity of water.
>WEST
You are in the living room.  There is a door to the east.  To the west
is a wooden door with strange gothic lettering, which appears to be
nailed shut.
In the center of the room is a large oriental rug.
There is a trophy case here.
There is an issue of US NEWS & DUNGEON REPORT dated 3-NOV-78 here.
>EAST
Kitchen
On the table is an elongated brown sack, smelling of hot peppers.
A clear glass bottle is here.
There is a large coil of rope here.
There is a nasty-looking knife lying here.
There is a square brick here which feels like clay.
The glass bottle contains:
  A quantity of water.
>EAST
Behind House
>NORTH
You are facing the north side of a white house.  There is no door here,
and all the windows are barred.
>NORTH
You are in a dimly lit forest, with large trees all around.  One
particularly large tree with some low branches stands here.
>UP
You are about ten feet above the ground nestled among some large
branches.  The nearest branch above you is beyond your reach.
On the branch is a small birds nest.
The birds nest contains:
  A jewel-encrusted egg.
>GET EGG
Taken.
>DOWN
Forest
>WEST
North of House
>EAST
Behind House
>ENTER
You are in the kitchen of the white house.  A table seems to have
been used recently for the preparation of food.  A passage leads to
the west, and a dark staircase can be seen leading upward.  To the
east is a small window which is open.
On the table is an elongated brown sack, smelling of hot peppers.
A clear glass bottle is here.
There is a large coil of rope here.
There is a nasty-looking knife lying here.
There is a square brick here which feels like clay.
The glass bottle contains:
  A quantity of water.
>WEST
Living Room
There is a trophy case here.
There is an issue of US NEWS & DUNGEON REPORT dated 3-NOV-78 here.
>PULL RUG
With a great effort, the rug is moved to one side of the room.
With the rug moved, the dusty cover of a closed trap door appears.
>OPEN TRAP DOOR
The door reluctantly opens to reveal a rickety staircase descending
into darkness.
>DOWN
It is pitch dark.  You are likely to be eaten by a grue.
Your sword is glowing with a faint blue glow.
>TURN ON LAMP
The lamp is now on.
You are in a dark and damp cellar with a narrow passageway leading
east, and a crawlway to the south.  To the west is the bottom of a
steep metal ramp which is unclimbable.
The door crashes shut, and you hear someone barring it.
>EAST
You are in a small room with passages off in all directions.
Bloodstains and deep scratches (perhaps made by an axe) mar the walls.
A nasty-looking troll, brandishing a bloody axe, blocks all passages
out of the room.
You sword has begun to glow very brightly.
>KILL TROLL WITH SWORD
A furious exchange, and the troll is knocked out.
>KILL TROLL WITH SWORD
The unconscious troll cannot defend himself:  he dies.
Almost as soon as the troll breathes his last, a cloud of
sinister black smoke envelops him, and when the fog lifts, the
carcass has disappeared.
Your sword is no longer glowing.
>SOUTH
You are in a maze of twisty little passages, all alike.
>EAST
You are in a maze of twisty little passages, all alike.
>WEST
You are in a maze of twisty little passages, all alike.
>UP
You are in a maze of twisty little passages, all alike.
Beside the skeleton is a rusty knife.
The deceased adventurer's useless lantern is here.
There is a set of skeleton keys here.
A skeleton, probably the remains of a luckless adventurer, lies here.
An old leather bag, bulging with coins, is here.
>SW
You are in a maze of twisty little passages, all alike.
>EAST
You are in a maze of twisty little passages, all alike.
>SOUTH
You are in a maze of twisty little passages, all alike.
Your sword is glowing with a faint blue glow.
>NE
You are in a room with an exit on the west side, and a staircase
leading up.
A cyclops, who looks prepared to eat horses (much less mere
adventurers), blocks the staircase.  From his state of health
and the bloodstains on the wall, you gather that he is not very
friendly, though he likes people.
You sword has begun to glow very brightly.
>ODYSSEUS
The cyclops, hearing the name of his deadly nemesis, flees the room
by knocking down the wall on the north size of the room.
Your sword is no longer glowing.
>UP
This is a large room, whose north wall is solid granite.  A number
of discarded bags, which crumble at your touch, are scattered about
on the floor.  There is an exit down and what appears to be a newly
created passage to the east.
There is a silver chalice, intricately engraved, here.
You hear a scream of anguish as you violate the robber's hideaway.
Using passages unknown to you, he rushes to its defense.
Raking his stilletto across your arm, the thief draws blood.
You sword has begun to glow very brightly.
>GIVE EGG TO THIEF
The thief is taken aback by your unexpected generosity but accepts
the jewel-encrusted egg and stops to admire its beauty.
>DOWN
Cyclops Room
Your sword is no longer glowing.
Someone carrying a large bag is casually leaning against one of the
walls here.  He does not speak, but it is clear from his aspect that
the bag will be taken only over his dead body.
You sword has begun to glow very brightly.
>U
Treasure Room
There is a silver chalice, intricately engraved, here.
There is a jewel-encrusted egg here.
The jewel-encrusted egg contains:
  A clockwork canary.
You hear a scream of anguish as you violate the robber's hideaway.
Using passages unknown to you, he rushes to its defense.
The thief gestures mysteriously, and the treasures in the room
suddenly vanish.
The thief attacks, and you fall back desperately.
>KILL THIEF WITH SWORD
You are still recovering from the last blow, so your attack is
ineffective.
You are forced back and trip over your own feet, falling heavily to
the floor.
>KILL THIEF WITH SWORD
You are still recovering from the last blow, so your attack is
ineffective.
The stilletto flashes faster than you can follow, and blood
wells from your leg.
>KILL THIEF WITH SWORD
Your swing misses the thief by an inch.
You dodge as the thief comes in low.
>KILL THIEF WITH SWORD
Slash!  Your blow lands!  That one hit an artery, it could be serious!
The thief attacks, and you fall back desperately.
>KILL THIEF WITH SWORD
You are still recovering from the last blow, so your attack is
ineffective.
The thief stabs nonchalantly with his stilletto and misses.
>KILL THIEF WITH SWORD
Your sword pinks the thief on the wrist, but it's not serious.
The thief tries to sneak past your guard, but you twist away.
>KILL THIEF WITH SWORD
The thief is battered into unconsciousness.
Your sword is no longer glowing.
>KILL THIEF WITH SWORD
The unconscious thief cannot defend himself:  he dies.
Almost as soon as the thief breathes his last, a cloud of
sinister black smoke envelops him, and when the fog lifts, the
carcass has disappeared.
As the thief dies, the power of his magic decreases, and his
treasures reappear:  A jewel-encrusted egg.
>GET ALL
chalice:
Taken.
jewel-encrusted egg:
Taken.
>LOOK
This is a large room, whose north wall is solid granite.  A number
of discarded bags, which crumble at your touch, are scattered about
on the floor.  There is an exit down and what appears to be a newly
created passage to the east.
>GET CANARY
Taken.
>D
Cyclops Room
>N
You are in a long passage.  To the south is one entrance.  On the
east there is an old wooden door with a large hole in it (about
cyclops sized).
>E
Living Room
There is a trophy case here.
There is an issue of US NEWS & DUNGEON REPORT dated 3-NOV-78 here.
>TURN OFF LANTERN
The lamp is now off.
>OPEN CASE
Opened.
>PUT CANARY INTO CASE
Done.
>PUT EGG INTO CASE
Done.
>PUT CHALICE INTO CASE
Done.
>SCORE
Your score is 108 [total of 585 points], in   84 moves.
This gives you the rank of Novice Adventurer.
>SAVE
Saved.
>OPEN TRAP DOOR
The door reluctantly opens to reveal a rickety staircase descending
into darkness.
>EAST
Kitchen
On the table is an elongated brown sack, smelling of hot peppers.
A clear glass bottle is here.
There is a large coil of rope here.
There is a nasty-looking knife lying here.
There is a square brick here which feels like clay.
The glass bottle contains:
  A quantity of water.
>GET ROPE
Taken.
>WEST
Living Room
There is a trophy case here.
There is an issue of US NEWS & DUNGEON REPORT dated 3-NOV-78 here.
Your collection of treasures consists of:
 A chalice.
 A jewel-encrusted egg.
 A clockwork canary.
>D
It is pitch dark.  You are likely to be eaten by a grue.


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Unless otherwise noted, all photos and text is Copyright © Richard G Lowe, Jr.